
Savage XR
A downloadable game
The free Real-time Strategy Shooter for Windows, Linux and Mac.
Be a Commander or a Warrior.
Savage XR, the successor of the 2003 award winning PC game Savage: The Battle for Newerth, takes the best of the Real-time Strategy, First-person Shooter and Third-person Action genres and blends it into a cohesive, complex and addicting experience. Aim of the game is to destroy the enemy base. Savage XR is entirely free and non-profit!
Download Savage XR free for Windows, Linux or Mac (ca. 400 MB):
http://www.savagexr.com
What is Savage XR about?
Savage XR is a free Real-time Strategy Shooter can be played either online, on LAN or offline against bots (without commander). Each match of Savage XR takes place on one of over 2000 available maps. A single match has two or more teams, which can be either human or beasts. The goal of the game is to destroy the primary enemy structure - the "Stronghold" for the human race, or the "Lair" for the beast race. Each team has one commander, who plays the game like an RTS, and additional players, who play the game like an FPS (but with a third-person mode for melee). A game can take between 2 and 45 minutes. With each new match all previous progress gets reset.
Man vs Beast
Savage XR features two distinct races with different combat mechanics and different ways of victory. Join the furious Beast Horde and use your superior speed and mobility to gain map control. Engage the enemy with tree swinging Behemoths, magic weapons and fast-paced melee combat. Or join the Legion of Man with its powerful defensive structures, superior ranged weaponry, ranged siege vehicles and items allowing them to quickly travel back to their base.
Legion of Man I Beast Horde
Real-time Strategy
As the commander of your team, you will manage your economy and resources while building a secure and cost efficient base, develop units, weapons and items based on 4 different tech trees, plan your assault and direct up to 63 real human players into battle. There are two types of resources: Redstone and Gold. Redstone is available in limited amounts on the map and is required for anything built or researched by the commander. Outposts and defensive structures additionally require gold, which is infinitely available if the team fights well. Parts of the gold players earn on the battle field goes directly to the teams gold reserves, defined by the commanders tax rate. Mining, constructing and repairing can be ordered to up to 10 AI-workers that are fully controlled by the commander, as well as to real human player of the team. Once the technology tree has been sufficiently developed, the commander can give buffs to players, such as temporary speed increase, quad-damage, damage protection or health and stamina regeneration. The Beast commander can use buff mana to create a gateway for his army.
First-person Shooter
As a field player, you will master a diverse range of weapons and units while engaged in a fast paced battle, where you'll earn gold by killing enemies or attacking enemy structure. In your teams headquarter or in outposts you have the option to purchase a different unit and equip ranged weapons and up to three items of your choice. What weapons and units are available is determined by the commander's development of the technology tree and by the players gold (although players can request items from the commander if they don't have enough gold). As a player you can be ordered to attack enemies, mine resources, or construct buildings, although there is no penalty for ignoring orders. Some players can be promoted as Officers by their commander, which allows them to issue similar orders to other players on the team. Officers also grant a passive healing bonus to team-mates around them.
Third-person Action
The most overlooked aspect of Savage XR is its one-of-a-kind combat system, rewarding genuine player skill. Melee fights take place in third-person perspective. To the basic melee attack, each race has one special ability: Humans block, Beasts leap. Humans can counter leaps with blocks, Beasts can avoid blocks with leaps. This asymmetrically balanced combat, combined with unrestricted mouse control makes for an adrenaline packed sport in its own right.
Ask a veteran player what he likes the most about Savage XR. Usually the answer will be "The melee combat!". But how can something that never received special mention by the original developers nor by the critics yet still be so awesome? The answer is simple: only few realized its potential. It took the community several years to develop the combat style being used today. Eventually a duel mod was added in 2006, 3 years after the release. You can practice your melee skills on a live duel server or offline under Tutorial -> Duel Practice against AI bots.
Competitions
Savage has an intense competitive history going over 10 years, pioneered by
Team Affliction, a legendary squad of Quake/UT pros dominating the early Savage days. Highlights were the tournament series of Savage All Stars, SGL (Savage Gaming League), EUL (European League), NWGL 1-4 (Newerth Wargrounds League), SWC 2006/2012 (Savage World Cup), PUG Cup 2010/2011, NSL 1-6 (Newerth Savage League, Season 6 started in January 2015) and dozens of Duel Cups. The clan scene of Savage XR is still strong in 2015, competing in various tournaments and leagues. Join a team or create your own clan with friends!
Status | Released |
Publisher | |
Author | newerth |
Genre | Action, Shooter |
Tags | 3D, Fast-Paced, First-Person, Local multiplayer, Multiplayer, Real time strategy, Team-Based, Third Person, Third-Person Shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls, Interactive tutorial |
Multiplayer | Local multiplayer, Server-based networked multiplayer |
Player count | Singleplayer |
Links | Homepage, Community |
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